Thank You!
Well, after an exhausting and exhilarating five or so weeks, I think the team at Monte Cook Games has recovered […]
Well, after an exhausting and exhilarating five or so weeks, I think the team at Monte Cook Games has recovered […]
The Numenera 2 Kickstarter is giving us opportunities to support more kinds of players; players who love exploration, crafting, long-term
Discover Your Destiny: Your Introduction to the Ninth World
The Kickstarter for Numenera 2 goes live on the morning of Tuesday, September 19th, at 9am ET (Update: It is
Announcing the Numenera 2 Kickstarter and the Village of Ellomyr
Like many things, the Sooth Deck serves multiple purposes in Invisible Sun. As a part of the setting, the Sooth
Invisible Sun Design Diary 10: The Sooth Deck
This is everything you get in the Black Cube. The Books: The box contains four beautifully, intricately presented rule and
Invisible Sun: All the Components for the Kickstarter Edition
We had a fantastic time at Gen Con 2017. It was the convention’s 50th anniversary, and its first sold out
Note: Invisible Sun is now available for preorder, which gets you bonus material! When I was a kid I liked to look
Invisible Sun Design Diary 9: Surreal Gaming
When designing a roleplaying game (or setting), one of the first questions you ask yourself is, “What do characters do
Invisible Sun Design Diary 8: Emergent Story
When I created Numenera, I wrote in a design diary that I didn’t like character creation. I said that I
Invisible Sun Design Diary 7: The First Session
I’ve written in other venues about the “thrill of the hunt.” And by that, I mean the hunt for that
Invisible Sun Design Diary 6: We Need Secrets
I’ve always known that in the world of Invisible Sun—the Actuality—death is not what we think it to be here
Invisible Sun Design Diary 5: The Vislae Ghost Play Experience
Spells, rituals, and so on in RPGs rarely feel like magic in fiction or real world occult studies because they’re usually
Invisible Sun Design Diary 4: Long Form Magic